Table Tennis Rules
***Rules not covered below (such as:
racquet specifications, volleying a return, and balls fractured in play) shall
be in accordance with the Laws of the International Table Tennis Federation as
interpreted by the United States Table Tennis Association***
Eligibility
Rules
1. All undergraduate and graduate
students currently enrolled in any department or college of the University and
current faculty and staff members shall be eligible to enjoy all intramural
privileges and shall retain that status until they withdraw, or graduate, take
a leave of absence, or fail to comply with eligibility rules or other guidelines.
2. Alumni, University Affiliates, and
Shady Grove students are not eligible for any division.
3. Only players who can show their
valid PHOTO UMD-ID are eligible to play.
|
Singles
Rules 1.
Opponents
will conduct a coin flip, the winner may choose either end of the table or
the right to serve or receive first. If they choose an end, the other player
has the choice of serving or receiving first. Each match shall consist of the
best two out of three games with the winning player reaching 21 points first
or being ahead by two after the score reaches 20 all in each game. |
|
|
2.
The server
changes from one player to the other every time five points are scored, except
when the score becomes tied 20-20. At this time, the serve changes and
continues to change
after each point until one player scores two consecutive points, thus winning
the game. 3.
The serve
must be made from behind the end line. The server puts the ball into play by
tossing it
into the air from the palm of one hand and striking it with the paddle (held
in the other hand) so
that it hits his/her own court. The ball must go over the net and hit the
receiver's court. The
receiver must return the ball over the net so that it hits the server's
court. Play continues until one player
fails to make a legal return. The opponent then scores a point. |
|
Doubles Rules
1.
Each match shall consist of the best
two out of three games with the winning pair reaching 21 points first or being
ahead by two after the score reaches 20 all in each game.
2.
The pair winning a coin flip may
choose either end of the table or the right to serve or receive first. If they
choose an end, the other pair has the choice of serving or receiving first.
3.
The pair having the right to serve
the first five serves in any game shall decide which partner shall do so. The
opposing pair shall then decide which shall be the first receiver.
4.
Each server shall serve for five
points as in singles. At the end of each five points, the one who was receiving
becomes the server, and the partner of the previous server becomes the
receiver. This sequence shall continue until the end of the game or the score
of 20 all. At 20 all, the sequence of serving and receiving shall continue
uninterrupted except that each player shall serve only one point in turn and
the serve will alternate after each point in turn and the serve will alternate
after each point until a pair is ahead by two points.
5.
The server shall first make a good
service, the receiver shall then make a good return, the partner of the server
shall then make a good return. The partner of the receiver shall then make a
good return, the server shall then make a good return and thereafter each
player alternately in that sequence shall make a good return.
6.
After each game the pairs shall
change ends. The pair serving first in the previous game shall become the first
receivers in the next game and vice versa. Rule #3 (above) shall then be in
effect.
Last Updated Wednesday January 7, 2009